OptiX01: Tutorial 01 (7.0-7.5)
Published:
(this tutorial is work-in progress…)
Published:
(this tutorial is work-in progress…)
Published:
sudo lshw -C video
Published:
Published:
(***Constantly upgrading this page at my free time. Some information you may find misleading, non-correct, or already obsolete)
Published:
sudo lshw -C video
Published:
Published:
Published:
(this tutorial is work-in progress…)
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
I have divided the instructions into three sections:
Published:
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
I have divided the instructions into three sections:
Published:
This is a short tutorial about how to enable VRS feature for HMD using Unity3D. However, in the recent years (2025), many of the mentioned plugins and SDK might be deprecated. The interactions (eye gaze) has shifted to OpenXR. This tutorial is OpenVR-based
. Therefore, it might be better you start from OpenXR
.
Published:
Published:
I have divided the instructions into three sections:
Published:
This is a short tutorial about how to enable VRS feature for HMD using Unity3D. However, in the recent years (2025), many of the mentioned plugins and SDK might be deprecated. The interactions (eye gaze) has shifted to OpenXR. This tutorial is OpenVR-based
. Therefore, it might be better you start from OpenXR
.
Published:
sudo lshw -C video
Published:
(***Constantly upgrading this page at my free time. Some information you may find misleading, non-correct, or already obsolete)
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
sudo lshw -C video
Published:
Published:
Published:
(this tutorial is work-in progress…)
Published:
(***Constantly upgrading this page at my free time. Some information you may find misleading, non-correct, or already obsolete)
Published:
(***Constantly upgrading this page at my free time. Some information you may find misleading, non-correct, or already obsolete)
Published:
Published:
Published:
(this tutorial is work-in progress…)
Published:
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Published:
sudo lshw -C video
Published:
Published:
This is a short tutorial about how to enable VRS feature for HMD using Unity3D. However, in the recent years (2025), many of the mentioned plugins and SDK might be deprecated. The interactions (eye gaze) has shifted to OpenXR. This tutorial is OpenVR-based
. Therefore, it might be better you start from OpenXR
.
Published:
I have divided the instructions into three sections:
Published:
I have divided the instructions into three sections:
Published:
I have divided the instructions into three sections:
Published:
I have divided the instructions into three sections:
Published:
Published:
Published:
sudo lshw -C video
Published:
Published:
This is a short tutorial about how to enable VRS feature for HMD using Unity3D. However, in the recent years (2025), many of the mentioned plugins and SDK might be deprecated. The interactions (eye gaze) has shifted to OpenXR. This tutorial is OpenVR-based
. Therefore, it might be better you start from OpenXR
.