I love to share my knowledge and some of my favorite topics are follows:

Applied Human Perception

Applied human perception studies and psychophysical research for computer graphics applications.

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Graphics Rendering

Advanced computer graphics and real-time rendering techniques.

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Physically-Based Rendering

Physically Based Rendering research and implementations.

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APIs and Engines

3D Graphics APIs, Frameworks, Rendering and Game Engines.

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Technical Guides

In-depth tutorials and technical documentation.

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Academic Guides

Sharing of years of experience in academia.

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Latest Updates

NVIDIA Falcor Real-Time Rendering Framework Beginner Guide Part 1

4 minute read

Published:

Works for NVidia Falcor 8.0, 7.0, and 6.0

Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.

Get In Touch

I’m always interested in collaborating on exciting research projects or discussing computer graphics innovations. Feel free to reach out!


This site showcases my research in computer graphics, with a focus on foveated rendering techniques that optimize visual quality while reducing computational overhead.