Some of the topics are as follows:

Applied Human Perception

Applied human perception studies and psychophysical research for computer graphics applications.

Explore Research

Graphics Rendering

Advanced computer graphics and real-time rendering techniques.

View Projects

Physically-Based Rendering

Physically Based Rendering research and implementations.

Learn More

APIs and Engines

3D Graphics APIs, Frameworks, Rendering and Game Engines.

Learn More

Technical Guides

In-depth tutorials and technical documentation.

Read Guides

Academic Guides

Sharing of years of experience in academia.

Read Guides

Latest Updates

tauray

2 minute read

Published:

At the time of writing this (October, 2025), there are limited publicly available rendering engine that works for real-time stereo path tracing. The slow convergence with pixel dense display in VR is limiting real-time stereo path tracer. However, with the RT-core and GPU architecture improvements, I am noticing the recent trend of physically accurate light simulation in real-time rendering, e.g., games. Therefore, definitely with time, the real-time stereo path-tracing (and with other advanced global illumination algorithms) would be a real thing once we will overcome frame-rate constraint. Physically-accurate light simulation will minimized the difference between real and virtual world and extend the path of true immersion. Currently, 90 fps has become a golden standard for VR. However, the higher is the better for immersion.

Tamashii Beginner Tutorial

1 minute read

Published:

Tamashii is an excellent scientific rendering framework under development by the Department of Computer Graphics, TU Wien. Its main goal is to simplify the creation of research applications in the field of computer graphics by providing a fundamental structure in the form of libraries implementing resource loading, input handling, user interface creation, a complete rendering framework, and graphics API abstraction. The backend graphics API is Vulkan. However, Tamashii only supports single display systems, and \textbf{has not been modified for VR.}

Popular 3D Graphics APIs

less than 1 minute read

Published:

High-level API

The OpenGL sometimes considered as a high level graphics API. It is always the starting point for beginners. However, the applications are limited to the industry. Moreover, compare to other widely used APIs, e.g., Vulkan, DirectX, it is sometimes considered as a high level API. This level is referred to the graphics hardware and memory control.

Get In Touch

I’m always interested in collaborating on exciting research projects or discussing computer graphics innovations. Feel free to reach out!


This site showcases my research in computer graphics, with a focus on foveated rendering techniques that optimize visual quality while reducing computational overhead.