Real-Time Computer Graphics Researcher Specializing in Foveated Rendering, Physically-based Rendering, Applied Human Perception, Computational Color Science, and Computer Vision.
Bipul Mohanto
Doctoral Researcher: Foveated Rendering, Global Illumination, Applied Human Perception, Forward and Deferred Shading, Computational Color, Computer Vision
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
I have divided the instructions into three sections:
Hardware, software, and driver prerequisite
Cloning and building Unreal Engine 4.23.1
Working with dynamic VRS in VR
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I’m always interested in collaborating on exciting research projects or discussing computer graphics innovations. Feel free to reach out!
This site showcases my research in computer graphics, with a focus on foveated rendering techniques that optimize visual quality while reducing computational overhead.