Some of the topics are as follows:

Applied Human Perception

The applied human perception studies and psychophysical research for computer graphics applications.

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Real-Time 3D Graphics Rendering

Advanced computer graphics and real-time rendering techniques.

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Physically-Based Rendering

Physically Based Rendering research and implementations.

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APIs and Engines

3D Graphics APIs, Frameworks, Rendering and Game Engines.

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In-depth tutorials and technical documentation.

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Sharing of years of experience in academia.

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tauray

2 minute read

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At the time of writing this (October, 2025), there are limited publicly available rendering engine that works for real-time stereo path tracing. The slow convergence with pixel dense display in VR is limiting real-time stereo path tracer. However, with the RT-core and GPU architecture improvements, I am noticing the recent trend of physically accurate light simulation in real-time rendering, e.g., games. Therefore, definitely with time, the real-time stereo path-tracing (and with other advanced global illumination algorithms) would be a real thing once we will overcome frame-rate constraint. Physically-accurate light simulation will minimized the difference between real and virtual world and extend the path of true immersion. Currently, 90 fps has become a golden standard for VR. However, the higher is the better for immersion.

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I’m always interested in collaborating on exciting new research ideas and discussing perceptual-drived computer graphics innovations.