Blog Posts on 3D Rendering Engines and Graphics APIs

2025

2024

NVIDIA Falcor Real-Time Rendering Framework Beginner Guide Part 1

4 minute read

Published:

Works for NVidia Falcor 8.0, 7.0, and 6.0

Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.

2023

2022

OptiX03: Installing NVIDIA OptiX on Windows 10/11

1 minute read

Published:

Windows Installation and Integration (OptiX, CUDA)

  • note: developers must check the latest driver version for OptiX, CUDA version, and CUDA host compiler before running
  • 1.e) and 3. is not compulsory to run OptiX, 3) is just to run default SDK examples
  • nsight visual studio edition automatically installed with CUDA toolkit installation

Unity01: Variable Rate Shading Implementation on HTC Vive Pro Eye

5 minute read

Published:

This is a short tutorial about how to enable VRS feature for HMD using Unity3D. However, in the recent years (2025), many of the mentioned plugins and SDK might be deprecated. The interactions (eye gaze) has shifted to OpenXR. This tutorial is OpenVR-based. Therefore, it might be better you start from OpenXR.