GPU Profiling and Benchmarking Series: 01

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In both 2D and 3D rendering, especially, in real-time rendering, frame rate (fps) is often presented as the computational improvement. However, the frame rate sometimes miss the important evaluation criteria. Therefore, the frame time (aka. render time in millisecond) could be a better option. For more, see this excellent article.

Many of the existing graphics debugger tools work in this philosophy to evaluate per frame rendering time to find the drawbacks. Some of the popular debuggers are:

Other than, there are several other debuggers, e.g.,