Ray Tracing Algorithm

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(Work in progress…)

Ray Tracing Algorithm

TODO: explain mathematically

Ray Tracing Algorithms Classification

A proper classification could be difficult as it can be seen from many point of views.

Calculation of rays

Calculation of total rays per pixel, or frame, or per second (for videos) is very easy, for example, if we shoot

- $m$ rays per sample
- $n$ samples per pixel
- $o$ pixels per frame
- $p$ frames per second

The total number of rays per second will be $m\times n\times o\times p$. In real-time scenario, under very low ray count, we still requires billions of ray per second.

Biasness

Ray Tracing vs. Path Tracing

Resources and References

  1. Real-time rendering resources, all in one place
  2. Dr. Jacco Bikker’s tutorial series