Global Illumination Performance in Real-Time Context
Published:
(work in progress…)
Most of the Global Illumination (GI) genre algorithms suffer from convergence problem, make their application limited to the real-time applications. The Screen Space Ambient Occlusion (SSAO) and Screen Space Reflections (SSR) are also under the GI category and gives real-time performance. However, the light simulation is limited for both of the cases.
Some of the GI algorithms stand out for real-time performance could be:
- ReSTIR Genre
- Voxel-based GI, e.g., voxel Cone Tracing
- Radiance Cascades
- DDGI
References and Resources
- Lambru et al. (2021), Comparative Analysis of Real-Time Global Illumination Techniques in Current Game Engines (https://doi.org/10.1109/ACCESS.2021.3109663)
