Post Processing in Physically-Based Rendering
Published:
(work in progress…)
Tone Mapping
In Physically Based Rendering (PBR), tone mapping compresses the vast range of light intensities (High Dynamic Range (HDR)) calculated by the renderer into a display friendly range, often the Low Dynamic Range (LDR), ensuring details in both bright highlights and dark shadows remain visible, preventing washed-out or crushed images, and preserving the scene’s intended mood and visual fidelity for human perception (For more, click).
Some of the commonly used Tone Mappers are (see):
- Reinhard Global Operator
- Photographic Tone Reproduction (Modified Reinhard / Exposure-Based Operators)
- Filmic Tone Mapping (Hable / Uncharted 2 Curve)
- ACES (Academy Color Encoding System)
- Drago and Other Perceptual Methods
- Sigmoidal and Custom Parametric Curves
