- Ray-Based Rendering Learning Resources
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(work in progress…) Noise is also referred as error, visual artifacts. In ray tracing-based rendering, it is referred to as variance
. High variance represents more noise as the number of samples has not converged enough to the actual right result of the integral (Light Transport Equation).
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All the ray-based rendering pipeline, including ray casting, ray tracing, global illumination-based advanced algorithms including path tracing, photon mapping could be classified in these two generic categories. This classification is based on the light path direction. Light distribution in a scene is dynamic equilibrium, as much light is absorbed as is emitted.